Experimenting, Failing, and Learning: My Road to Making Better Games
It’s been a long time since I felt that good about my game development journey. I’ve learned a bunch of new stuff in Unreal Engine and Dialogic/Godot over the last couple of weeks that keep me focused and motivated. As I mentioned in my previous devlogs, I’m focusing on two projects to get myself accustomed to new engines and tech. Let me give you a quick breakdown. Rogue Shifters I’ll start with Rogue Shifters. This project is basically a precursor in terms of learning and technology for Parallel Pulse. I want to develop a full-blown visual novel in Dialogic, creating systems close to what I’m going to need for Parallel Pulse. Initially, I wanted to mimic the exact same approach by having multiple bubbles on the same screen. It seems that making this type of setup would need a lot of code implementation, making things extremely hard for me to proceed with my game. The solution is simple, and I can pretty much do it with workarounds, having only one bubble at a time within t...