LVL 1: Latest Dev Logs
Why I’m Participating in This Year’s Spooktober Jam
Before I explain why I made this decision, let me give you some context about last year’s Spooktober Jam. Participating in this jam has beco...
Switching from Unreal Engine to Godot: Why I Made the Change
It’s been about a month since I wrote a post explaining why I chose Unreal Engine 5 to develop my game. Now, after several frustrating mon...
Why Indie Games Aren't Smaller AAA Productions
This topic has been on my mind for months, but I was never motivated enough to fully explain why indie game development is vastly different...
What Gamescom Taught Me This Year As An Indie Developer
It’s been a while since I last updated my devlog, and a lot has happened over the past few weeks. First, I had the incredible opportunity ...