Switching from Unreal Engine to Godot: Why I Made the Change
It’s been about a month since I wrote a post explaining why I chose Unreal Engine 5 to develop my game. Now, after several frustrating months of trying to overcome engine-specific barriers, I’ve made the difficult decision to switch to Godot. It’s a bit embarrassing to admit this after all the time I spent learning Unreal, but some issues with the engine, particularly with 2D development, made it impossible to continue. I want to clarify that I’ve been learning Unreal Engine for a few months, mostly for 3D game development, which Unreal excels at. There’s no doubt that for 3D, Unreal is one of the best engines out there—if not the best. However, when it comes to 2D games, the situation is entirely different. Unreal Engine has so many issues handling purely 2d games that make the engine impossible to use. Let me try and explainthe roadblocks I’ve faced over the past few months to better understand why I’ve decided to switch. Camera Bounds The biggest challenge I encounte...
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